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After seeing the theoretical notions here, let's put them in practice. How can we make our recorded instruments clearly distinct from one another, what frequencies should we boost or cut, where should we place the instruments, etc.

We are going to study the complete mixing of a song I wrote: Life.
Instrument after instrument, we will see what plugins and virtual instruments were used and how, and we will proceed until the ultimate mastering stage. Of course, this is my way of doing things, this is not a recipe that everyone should apply in all circumstances, but that's an example that can be used as a solid base, in order to know what amateurs can do when there's no outside help.

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Concrete exemple with a song of mine: LIFE

I made this song entirely in my home studio. And my home studio is only vaguely related to professional recording studios. It's just a room in the appartment, it isn't soundproof and my neighbors don't appreciate tube amps played in the evening. So I plugged my guitars directly into my audio interface (through a preamp) and used amplifier simulations for the guitars and the bass, an acoustic drums software instead of a real drum set, as well as software synthesizers. The only thing that produced some noise during the recordings was my voice. But that's a rather quiet song, vocally speaking.

Of course, before mixing it, the song doesn't sound like much, as you can hear below.
We are going to go from here...

No effects whatsoever are used in this version. The takes are raw, superimposed one onto another, the sound is monophonic (everything's centered) and the guitars are thinner than a fashion model... As for the drums, they sound really flat. To sum up, it lacks everything that could make it sound good. It's even hard to imagine that it will sound good.

Life sans effets
Here is the waveform of the song before mixing.

As we'll see in this tutorial, we are going to have to use some tools to make Life come to life (!). there:

This is the finished song. As you can hear and see in the graphics, the difference is huge.

Life complète
This is the waveform of the finished song
This song is called Life, I wrote it and recorded it in my home studio in October 2011, and made some modifications in the course of the year 2012.
Mixing in practice : Preparing the session | Bass | Drums | Rhythm guitars | Solo guitars | Keyboards | Vocals | Mastering
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09/10/2020, 09h44

This website is absolutely phenomenal. The work you did is outstanding. Are you okay to help obtaining me the specific tones in exchange for donations?

08/31/2020, 23h10


j'aurais aimé savoir si la qualité de la carte son est primordiale pour avoir une bonne simu HP. En effet, à réglages équivalent, je n'arrive pas à avoir le même rendu avec le plugin WOS de chez two notes et le Torpedo CAB M qui utilise pourtant les mêmes algos. Merci (et bravo pour le site)

08/17/2020, 13h49

Pour pranasonic, les fichiers fxp sont à charger par ton hôte. Dans Reaper par exemple, il y a une croix au niveau du VST avec l'option "importer fxp" et ça charge tous les paramètres du VST.
Pour Grebz, vraiment super site ! Merci ! Les explications sont top, les comparatifs de sons vraiment intéressants.
Je me rends compte que depuis amplitube 3, il y a eu du progrès. Perso, je suis sous Linux et tous les simulateurs d'ampli ne fonctionnent pas, mais je vais creuser. Concernant les IR et chargeurs d'impulsions, je me suis couché moins bête après t'avoir lu. Dommage que le Cab2 de Poulin ne fonctionne pas avec moi. Je vois bien la charge CPU augmenter, mais aucun son ne sort si je le mets sur On. J'ai vu sur le net que d'autres ont ce souci, mais pas de réponses.

05/13/2020, 08h36

Salut, je ne sais pas comment appliquer les preset (*.fxp) aux amplis. Je ne vois nullepart une commande pour les charger sur l'ampli? Merci d'avance pour votre aide.

05/01/2020, 08h30

Bonjour, j’adore ton site c’est une super référence de sources Merci !

Dans la liste des simus d’amplis vst je ne vois pas de test sur le tonedeluxe v2, je t’invite à le tester c’est du made in France 😀 (

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